ComponentOne Bitmap for UWP
CreateDeviceContextState(CreateDeviceContextStateFlags,FeatureLevel[],Int32,Int32,Guid,FeatureLevel) Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > Device1 Class > CreateDeviceContextState Method : CreateDeviceContextState(CreateDeviceContextStateFlags,FeatureLevel[],Int32,Int32,Guid,FeatureLevel) Method
HRESULT ID3D11Device1::CreateDeviceContextState([In] D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG Flags,[In, Buffer] const D3D_FEATURE_LEVEL* pFeatureLevels,[In] unsigned int FeatureLevels,[In] unsigned int SDKVersion,[In] const GUID& EmulatedInterface,[Out, Optional] D3D_FEATURE_LEVEL* pChosenFeatureLevel,[Out, Fast] ID3DDeviceContextState** ppContextState)
Syntax
'Declaration
 
Public Overloads Function CreateDeviceContextState( _
   ByVal flags As CreateDeviceContextStateFlags, _
   ByVal featureLevelsRef() As FeatureLevel, _
   ByVal featureLevels As System.Integer, _
   ByVal sDKVersion As System.Integer, _
   ByVal emulatedInterface As System.Guid, _
   ByRef chosenFeatureLevelRef As FeatureLevel _
) As DeviceContextState
public DeviceContextState CreateDeviceContextState( 
   CreateDeviceContextStateFlags flags,
   FeatureLevel[] featureLevelsRef,
   System.int featureLevels,
   System.int sDKVersion,
   System.Guid emulatedInterface,
   out FeatureLevel chosenFeatureLevelRef
)

Parameters

flags
featureLevelsRef
featureLevels
sDKVersion
emulatedInterface
chosenFeatureLevelRef
See Also

Reference

Device1 Class
Device1 Members
Overload List